The sheikh leads the ritual with strict regulations. You haven't seen anything until you see a Dervish Dancer with a shortbow using Dance of Fury, hopping 5 feet between every shot of his bow, while constantly making the most of his haste. Whirling Dervish Starting at 6th level, while your are performing your Dance of the Dervish you become a tornado of blades. Canny Foe Ex : At 2nd level, a daredevil can choose one type of combat maneuver. You haven't seen anything until you see a Dervish Dancer with a shortbow using Dance of Fury, hopping 5 feet between every shot of his bow, while constantly making the most of his haste. Allies who move at least 10 feet during their turn gain a +1 dodge bonus to their Armor Class until the start of their next turn.
She can use this ability one additional time per day for every three levels she possesses beyond 5th, to a maximum of eight times per day at 20th level. A dervish dancer cannot perform more than one battle dance at a time. Fast Movement Ex : At 2nd level and higher, a dervish gains an enhancement bonus to her speed. At 5th I'd take Iron Heart Surge without a doubt. You're the only one who gets the damage bonus, and until higher levels, you effectively lose a round of combat activating bardic performance anyway since it's a standard action to activate bardic performances—a typical bard can fire it up and his allies can get bonuses immediately, whereas the dervish dancer has to wait a round before getting to use it until higher levels. A multiclass dervish dancer still incurs the normal arcane spell failure chance for arcane spells received from other classes. Sure, it costs more, but it's finesseable! Inspire Greatness Su : A dervish dancer of 9th level or higher can use his battle dance to inspire greatness in himself, granting extra fighting capability.
The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Combine with Monk builds, you get 3 unfortunetly weak extra attacks while dancing. The Dervish The Dervish is a melee prestige class that can be found in complete warrior. By spending a focusing on his whirling, the dervish can apply the feat to any cure spell he is about to cast effectively spending a and to cast the spell. Although the dawn goddess is seen mainly as a goddess of healing and redemption in most parts of the world, her stern, evil-smiting element is more common in some areas. Note: that is a ton of feats.
Dervishes trade their rapier and whip proficiencies for proficiency with the kurkri and scimitar, largely for purposes of flavor, though this does allow them to take the Dervish Dance feat from the Inner Sea World Guide which grants the ability to use Dexterity for both attack and damage rolls when using a scimitar in one hand with nothing in the other. The Mevleviyah order, like many others, practice the dhikr by performing a whirling meditation. Decent skill set you get tumble and decent number make this an attractive first level. Wall of Swords Additionally beginning at 6th level, any creature that tries to strike you with a melee attack is met with a Wall of Swords. It is a beautiful dance of predator and prey, of whirling blades and hapless victim.
Each round it is maintained, including the first, the dervish dancer gains a +6 dodge bonus to Armor Class and on Reflex saves. Women were received into a tariqa order by a male sheikh, but traditionally were instructed to practice the dhikr alone or with an established branch of females within a specific order. The semazen conveys God's spiritual gift to those who are witnessing the Sema. I am currently debating on how to finish out the class after I get 10 levels of Dervish of course. Feel free to look at them for additional points of view, but they may not be correct.
Now I want to make a Sheep based Skinwalker and play this. Rules of propriety and conditions were adopted upon the widespread concern surrounding the necessity of sama with the dhikr; in order to distinguish between entertainment and valuable spiritual practice, the sama was distinguished as heard from the ego, heart or spirit. I think the Dervish should use a glaive or guisarme when powerdancing. Battle Dance: Inspire Courage +1 Su Morale bonus on some saving throws, attack and damage rolls. Archaeologist Archetype No stodgy researcher, this archaeologist meets his research head-on in the field.
This ability replaces inspire courage. Every bard spell has a verbal component song, recitation, or music. If a creature misses you with a melee attack you may use your reaction to make one attack of opportunity against that creature. Hunter's Sense and Blood in the Water are two other options. You must concentrate on this ability as if it were a spell and make concentration checks when damaged. At 6th level, and every four levels thereafter, the daredevil gains a +2 bonus for an additional type of combat maneuver.
Fleet Su : While performing a battle dance, a dervish dancer gains a +10 enhancement bonus to his land speed. Later on you'll want to focus on self- or party buffs for spells, as your cha and spell levels won't scale very well. It makes it so that if you are flanking with someone else who has Deadly Pairing, your crit range increases by 1 13-20. Presented below are variant options for martially inclined bards. This archetype also fits roguelike characters that focus more on learning than on stabbing foes in the back.