The core of my experience has been designing consumer and medical products made mostly of plastic parts with sculpted surfaces with my early years consisting of designing automotive welding equipment. Most of the users do not incorporate this into their design process because it adds a step for each direct edit function which makes it ineffective within the design process. And a lot of them are in tiered submenus, so even if you know just the one you're looking for, you may have trouble finding it if the last time you used that menu you left a less familiar icon on top. Have been trained in Pro-E as well. Catia is much more difficult but still relatively user friendly. ProE Drafting is a pure pain in the A!!! When you get a job, you'll pick up whatever software they use quicker than most.
Looking forward to a healthy discussion. Once you learn one, others will be easier to grasp. I have both, after using both extensively, Creo definitely has more control over a design. Not to mention model in a single process and save time with the extra handy option of a bi-directional viewpoint. This topic has been beat to death for years.
Now that i have mentioned free software's here i might as well mention that these kind of softwares shoul d be bought if you can afford it I cant. The price point is not an issue for me as the student edition licence is £100 no matter which software I choose. Have you looked under the hood of SolidWorks? With a new Creo Additive Manufacturing Plus Extension for Materialise, users can now print production-grade metal parts—including support structures—from Creo 5. Can I recommend this package? And that is only if they are willing to admit anything real. I could not get past the idiosyncratic 2D interface. Gets awkward with large assemblies.
Even better, these tools are designed to be easy to use, no matter your experience. Many of you may not know about the Catia 4 to 5 fiasco. Im a 22 year old Pakistani doing my undergraduate in Mechatronics Engineering from Air University. Widely used in Almost all type of Manufacturing Organizations. It truly is worth a look. SolidWorks is a middle of the road software, Creo is a high-end software.
If you're experienced with sound modeling concepts, you'll be able to apply these to modeling with any package, after just a basic lesson on the fundamentals of the interface. They tried a couple of other systems that did not need this computer power, but had their own unique hardware. Loss in productivity for another 6 months had to be factored into the work scheduling for jobs. There is no justification for all the menu manager, toolbar and dashboard variations. Twisting the ball is always rotating the model around the current rotation point. Everything on this planet has its own identity as with the 3D modeling software.
And that is no different with any of the other challengers. Once you are actually able to find the chapter of interest, they are both fine. But it is nice to have all the capabilities without jumping through a bunch of hoops to define your needs. I want to know that they set up some top level standards on how common controls would work throughout the software. Thousands upon thousands of icons must be memorized. It's good to know that there are folks like you out there, and I hope I get to work with at least a few like you.
I wouldn't feel safe decorating my Christmas tree with Catia. While engineers may find it simple to use for basic requirements, more advanced functionality will be harder to use. Maybe even the advanced renderer. Because of e xactally this reason you have to choose which one of these software you would want to learn. Imagine trying to integrate a new software in the middle of designing an aircraft. There are some very clever people with solid business plans that compete at levels we cannot fathom or we wouldn't be wasting time here.
Both are equally useful for simple, straightforward parts. I was told by a friend at Boeing that they had this very bright engineer that was an expert on Catia 5 and was later trained on Catia 4. You can add friction, gravity, etc, and do a simulation real easily. I'm just glad that I am free to use what I want, and that I don't have to make multi-million dollar decisions with regard to what software I have to use. Why don't we just concentrate on the best way to model cool sh t , make insane renderings, and best way to make wicked products? But, you reckon its worth learning or at least having a basic grasp of the fundamentals? Keep on reading to get all the essential information you need to know.